A complete, polished showcase landing page that fully expresses the High-Fidelity Claymorphism design system: a tangible world built from premium digital clay. Every surface is lit by a soft top-left light and stacks four shadow layers, so elements feel dense and physical rather than like flat vector art. Candy-shop color, super-rounded corners, zero-gravity float, and exaggerated squish-on-press physics make this a standout claymorphism UI reference built with React 18, TypeScript, Vite 6, and Tailwind CSS v4. Generated with Claude Fable 5.
- Centralized design tokens — the entire candy-shop palette, the two self-hosted
typefaces, the super-rounded radii, the 4-layer shadow stacks, and every keyframe
live in one Tailwind v4
@theme+@layerblock (src/index.css). Components never hard-code a hex or a one-off shadow — they composebg-clay-*,shadow-clay-*,rounded-clay-*and thedisplayfont object. - The depth engine — four reusable shadow utilities map exactly to the spec:
shadow-clay-deep(surfaces/trays),shadow-clay-card(floating cards),shadow-clay-button(convex buttons), andshadow-clay-pressed(recessed inputs & active states). Orbs get a hue-tinted drop via a--orbcustom property. - Composable primitives —
Card,Button/ButtonLink,Input,IconOrb,Badge,Blobs,ClayShape,SectionHeadingandRevealencode the clay physics once: convex bulge, concave press, theactive:scale-[0.92]squish, the hover lift, and the springy scroll-in entrance. - The full surface area — a hero with multi-stop gradient text and an abstract nested-clay composition, a trusted-by marquee, breathing stat orbs that count up, an asymmetric bento feature grid (a 2×2 hero card with a "peeking" panel), a live playground (press the buttons to feel the squish, focus the field to watch it rise), a 50/50 split benefits section with a fanned clay-tablet composition, numbered how-it-works circles, a pricing trio whose popular tier rests larger with a badge breaking its edge, testimonials, an ARIA FAQ accordion whose open panel presses into the surface, a working email-capture CTA, and a clay footer.
- Buoyant, accessible motion — four float keyframes, breathing orbs, two-axis
background blobs, count-ups, and a
prefers-reduced-motionquery that stills the entire world. WCAG-AA text floor, 44px+ targets, visible focus rings, full keyboard support (escape closes the mobile menu).
React 18, TypeScript, Vite 6, Tailwind CSS v4, lucide-react.
Nunito (display) and DM Sans (body) are self-hosted as variable .woff2 files
in public/fonts/ and preloaded — the project runs fully offline, no font CDN.
npm install
npm run dev # http://localhost:5173
npm run build # type-check + production buildHeadless CLI verification (Playwright) asserts the design-system contract — the exact palette tokens resolve from one place, both self-hosted fonts render, cards & buttons carry genuine 4-layer shadow stacks, inputs rest recessed and rise to white on focus, there are no sharp corners, the button press registers (the live squish counter increments), stat count-ups reach their targets, the popular pricing tier rests larger, the billing toggle flips prices, the FAQ open-panel goes recessed, the CTA form confirms, and the mobile menu toggles:
npm run build
npm run preview -- --port 4173 --strictPort &
npm run verify http://localhost:4173
# Use a specific browser binary if needed:
# CHROME_PATH=/path/to/chrome npm run verify http://localhost:4173Part of the UI design collection in the claude-directory — an open-source gallery of AI-generated UI built with Claude Fable 5. Browse the live gallery.
